Future of Sports and physical education™

schools curriclum

Helping teachers connect students to the real-world of Sports, Fitness, Entertainment, Health and Gaming with real jobs and next generation ideas.

Ideal for Years 4-Year 10 students across the world (typically 10-16 year old).

subject (Unit) example

Over the course of four 10-week terms, this comprehensive educational program delves into over 150 concepts across various modules, aimed at integrating innovation and digital technology within sports, fitness, entertainment, wellness, and esports. Our Micro credential program brings game-changing Technology and digital future careers across Sports, Entertainment, Health, Wellness, Esports and Gaming to the classroom.

100+ HOURS CLASSROOM LEARNING CONTENT

STC FOR SCHOOLS

Teachers enjoy our schools curriculum which offers a comprehensive understanding of the intersection between digital, data, AI and STEM and the world’s of Sports, Fitness, Entertainment, Health and Gaming, drawing from the latest research and industry practices.

Three young women sitting at a wooden table, laughing and working on laptops in a cafe or restaurant setting.

“The future impact of digital transformation is accelerating rapidly – it needs to be taught and learnt differently. Sports, Entertainment, Gaming and Health are among the fastest growth sectors and job creators across the world. Sports Tech Explorers™ has worked with experts to explain the Technology, trends, best practices and knowledge both simply and easily for teachers and students. Universities aren’t closing the careers and skills gap of the modern workforce.”

MATT DOBELL

Managing Director of Sports Tech College

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STC FOR SCHOOLS

SEAMLESS ONBOARDING AND INSTANT ACCESS TO LEARNING MATERIALS

We understand the importance of convenience and efficiency in education, which is why our online platform offers ready-to-teach curriculums that can be accessed and implemented within minutes. This user-friendly approach allows instructors to focus on teaching rather than spending valuable time on preparation.

Black and white photo of two cyclists racing on a city street, with motion blur indicating high speed.
  • 01

    Showcase a foundational understanding of technology in sports, entertainment, innovation and gaming.

  • 02

    Navigate the opportunities and issues associated with technology in the sports industry.

  • 03

    Provide innovative solutions for how technology can contribute to enhancing infrastructure, promoting diversity and inclusion, and providing exceptional experiences for athletes and fans.

  • 04

    Develop a portfolio of Projects that showcase the innovation process through assessable tasks.